AI Insights · Timothy · October 2021
Top 5 iOS Match 3 Games in Belgium - Q3 2021
Discover the performance trends of the top 5 Match 3 games on iOS in Belgium for the third quarter of 2021, highlighting key metrics such as weekly downloads, revenue, and active users.
During Q3 2021, the top 5 Match 3 games on iOS in Belgium showed varied performance trends across key metrics like weekly downloads, revenue, and active users. Data from Sensor Tower provides a detailed look at these trends.
Empires & Puzzles: Match 3 RPG demonstrated notable fluctuations in weekly revenue, peaking at approximately $17K in early September and closing the quarter around $13K. Weekly downloads reached a high of 229 in mid-July, then tapered off to 76 by the end of September. The game's weekly active users saw a slight decline from 3.4K in mid-July to 2.6K at the end of the quarter.
DRAGON BALL Z DOKKAN BATTLE experienced significant spikes in weekly revenue, notably peaking at $39K in early July, before settling to just under $1K by the end of September. Weekly downloads fluctuated, reaching a high of 771 in late July and dropping to 145 by the end of the quarter. The game maintained a relatively stable number of weekly active users, averaging around 7.7K throughout the period.
Puzzles & Survival showed a gradual decline in weekly revenue from $7.4K at the beginning of the quarter to around $4.3K by the end. Weekly downloads were highest at 219 in early July but dropped significantly to 93 by the end of the quarter. The game's weekly active users also saw a declining trend, falling from 764 to 286 over the same period.
Puzzle Combat: RPG Match 3 experienced a low point in weekly revenue mid-quarter, around $310, before rising to $1.7K by the end of September. Weekly downloads showed a steep drop, starting at 142 at the beginning of the quarter and hitting zero for several weeks, before a minimal recovery to 7 by the end of September. Weekly active users decreased steadily from 685 to 313.
Bubble Shooter: Pop & Blast had relatively stable weekly revenue, peaking at $1.1K in late July and ending the quarter at $283. Weekly downloads varied, starting at 607 and ending at 603, with a notable dip mid-quarter. The game maintained a strong base of weekly active users, averaging around 10K, with a peak of 11.2K at the end of September.
For more detailed insights and data, visit Sensor Tower.